--------------------------------------------------------------------------- -- (c) 2013 mark watson -- I am happy for anyone to use this for non-commercial use. -- If my vhdl files are used commercially or otherwise sold, -- please contact me for explicit permission at scrameta (gmail). -- This applies for source and binary form and derived works. --------------------------------------------------------------------------- LIBRARY ieee; USE ieee.std_logic_1164.all; use ieee.numeric_std.all; ENTITY gtia_player IS PORT ( CLK : IN STD_LOGIC; RESET_N : in std_logic; COLOUR_ENABLE : IN STD_LOGIC; LIVE_POSITION : in std_logic_vector(7 downto 0); -- counter ticks as display is drawn PLAYER_POSITION : in std_logic_vector(7 downto 0); -- requested position SIZE : in std_logic_vector(1 downto 0); bitmap : in std_logic_vector(7 downto 0); output : out std_logic ); END gtia_player; ARCHITECTURE vhdl OF gtia_player IS -- pmgs signal shift_next : std_logic_vector(7 downto 0); signal shift_reg : std_logic_vector(7 downto 0); signal count_next : std_logic_vector(1 downto 0); signal count_reg : std_logic_vector(1 downto 0); begin -- register process(clk,reset_n) begin if (reset_n = '0') then shift_reg <= (others=>'0'); count_reg <= (others=>'0'); elsif (clk'event and clk='1') then shift_reg <= shift_next; count_reg <= count_next; end if; end process; process(shift_next,COLOUR_ENABLE, live_position, player_position, size, bitmap, shift_reg, count_reg) begin -- size is 2 bits (00 normal, 01 twice, 10 normal(bugged), 11 four times) -- grafp0 is 8 bits of data (2 bits for missiles) -- hposp0_reg is position - 0x30 is left side of normal playfield, 0xd0 is right size of normal playfield -- 'or' into shift register, so if not empty we get extra pixels -- counter before we shift shift_next <= shift_reg; count_next <= count_reg; output <= shift_next(7); if (COLOUR_ENABLE = '1') then case size is when "00" => -- normal size count_next <= "00"; shift_next <= shift_reg(6 downto 0) &'0'; when "10" => -- normal size (with bug) case count_reg is when "00"|"11" => count_next <= "00"; shift_next <= shift_reg(6 downto 0) &'0'; when "01"|"10" => count_next <= "10"; end case; when "01" => case count_reg is when "01"|"11" => count_next <= "00"; shift_next <= shift_reg(6 downto 0) &'0'; when "00"|"10" => count_next <= "01"; end case; when "11" => case count_reg is when "00" => count_next <= "01"; when "01" => count_next <= "10"; when "10" => count_next <= "11"; when "11" => shift_next <= shift_reg(6 downto 0) &'0'; count_next <= "00"; end case; end case; if (live_position = player_position) then shift_next <= shift_reg(6 downto 0) &'0' or bitmap; count_next <= (others=>'0'); end if; end if; end process; end vhdl;