Bug #67
openPokey two tone timing problem
0%
Description
An old bug.. See http://atariage.com/forums/topic/228527-pokey-emulation/page-3#entry3060595
10 P=53760
20 POKE P+8,64
30 POKE P+1,10+32
31 POKE 53775,11
40 POKE P,20
50 GOTO 50
high pitched, low pitched on real Atari
Files
Updated by foft over 6 years ago
Updated by foft over 6 years ago
Been measuring cases on the scope...
Confirmed the extra cycle delays described in that forum post on my 600XL. Confirmed missing on the EclaireXL implementation.
Updated by foft over 6 years ago
I was concerned that my clocks were off at first since I was running in VGA mode, but that changes vsync slightly (50Hz vs 4.86Hz) which of course also impacts audio frequency:-) Debugging in RGB mode gives a perfect match.
Updated by foft over 6 years ago
A 2 cycle delay on the reset fixes both the 4 cycle and the 9 cycle case.
Now to check this specific example!
Updated by foft over 6 years ago
Nope, seems to be some interaction with the noise filtering. I wonder if the delay also needs applying to the pulse from the timer, that then hits the noise filter.
Updated by foft over 6 years ago
So, errr identical then! Going to have to think about this one...
B is Atari, A is EclaireXL.
Updated by foft over 6 years ago
I found if I pokey 53775,11+128 on the Atari then it matches the Eclaire output. Unfortunately forcing the serious output on eclaire to 1 or 0 does not change anything. Still its something to go on!
Updated by foft almost 4 years ago
I have audio test pcbs now to allow synchronised writes to pokeymax vs pokey. Which should help track down this kind of thing.
Updated by foft about 3 years ago
This was fixed following investigation and a simple test case/detailed spreadsheet from Synthpopalooza.
I used these new audio test pcbs and a cycle exact fpga comparison program to check it against the real pokey.
Incidentally I found another few small intermittent cycle differences which I'll be able to track down with this too.