Activity
From 06/13/2017 to 07/12/2017
07/09/2017
- FO 01:25 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- I'm using block ram in the FPGA for the OS ROM and BASIC. It can be read in 2 cycles and written to in 1 cycle. SDRAM takes about 5-6 iirc. So in turbo mode, with no cpu cache, this makes a huge difference in speed.
07/07/2017
- SA 11:05 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- ??? What you mean here?
- FO 09:26 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- Also of course nice and fast vs uncached sdram...
sysinfo fp test from 6x->20x :-) I probably need a cache to get this closer to 30-40x, but that will take some work. - FO 09:13 PM Feature #2: PBI support
- Added antic refresh cycles
07/06/2017
- FO 09:28 PM Feature #51: Debug port
- I have a first cut of this building. This will be part of the v15 core.
Next I need to build the capture software to stream this into the PC. Then some post-analysis software, probably a hacked up emulator.
07/05/2017
- FO 09:41 PM Bug #49 (Closed): CORE13 - NTSC/PAL switching
- FO 09:40 PM Bug #49: CORE13 - NTSC/PAL switching
- Fixed, will be in v15 when I release it.
07/04/2017
- FO 09:31 PM Bug #49: CORE13 - NTSC/PAL switching
- Trying to fix this one, but its nasty. I need more brain cycles to fix it...
- FO 09:29 PM Feature #14: Svideo core for first prototype
- Hmm, just reading that IRE is _relative_ so that might be why increasing voltage didn't make anything brighter!!
https://en.wikipedia.org/wiki/IRE_(unit)
So I wonder if I could have a 0V-0.5V signal that uses the correct relative s...
07/03/2017
- SA 06:42 AM Feature #14: Svideo core for first prototype
- Stephen wrote:
> Hate to be a dunce - where is the documentation for cabling s-video from this board?
You can use Green signal for composite video, or Green signal for Luma and Blue signal for Chroma for S-Video, from RGB connector.
- ST 12:31 AM Feature #14: Svideo core for first prototype
- foft wrote:
> For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous version.
> ...
Hate to be a dunce - where is the documentation for cabling s-video from this board? I have...
07/02/2017
- FO 10:50 PM Feature #14: Svideo core for first prototype
- For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous version.
This is generated more the 'atari way' - i.e. off hue/brightness with phase shifts, rather than being based on ... - FO 11:42 AM Feature #14: Svideo core for first prototype
- I mean svideo and composite, it's the same thing pretty much.
I've got the gtia style one running pretty well for ntsc now. Its interesting to implement if nothing else:) - FO 01:10 PM Bug #54: GTIA issue when Turbo > 4X
- Yeah, this kind of test program is very helpful. Thanks.
- SA 05:54 AM Bug #54: GTIA issue when Turbo > 4X
- Thanks Stephen!
- ST 03:46 AM Bug #54 (Closed): GTIA issue when Turbo > 4X
- I'm attaching a BASIC listing of a PMG test program I wrote to assist in diagnosing an issue with the 1088XEL. For fun, I tried running it with the various Turbo speeds. 1, 2, 4 work perfectly. 8, 16, 32 display issues as shown in the...
07/01/2017
- ST 06:43 PM Feature #14: Svideo core for first prototype
- sadosp wrote:
> Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit directly to VGA output connector.
> ...
My thoughts (coming from NTSC land). We haven't had TVs or monitors with S-Video co... - SA 05:31 PM Feature #14: Svideo core for first prototype
- Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit directly to VGA output connector.
But the question still remain for me if people really need it.
- FO 05:05 PM Feature #14: Svideo core for first prototype
- That works, kind of! Basic screen and star wars shields look the correct colours, but I have no red. Also very grainy and svideo is a single colour?!
- FO 12:59 PM Feature #14: Svideo core for first prototype
- Writing an 'atari-style' implementation instead of going via RGB. Fixed saturation, simple phase shift for colour.
- FO 07:10 AM Feature #14: Svideo core for first prototype
- Interesting...
http://atariage.com/forums/topic/29621-atari-video-circuits-experiment/
So fixed saturation (except gray), just phase shifted for the cols. Then add luma. Might try that rather than generic rgb component. - FO 03:59 PM Feature #53 (Closed): Add version number to settings
- Add version number to settings
06/30/2017
- ST 11:30 PM Bug #52: Atari Control Picture
- foft wrote:
> I checked an older core in case I introduced it with the antic timing changes for pbi. Was bad then, so unrelated.
> ...
Excellent - glad it will be of help. I only recently discovered this cool program. - FO 10:15 PM Bug #52: Atari Control Picture
- I checked an older core in case I introduced it with the antic timing changes for pbi. Was bad then, so unrelated.
This is a nice static picture to debug in sim or signaltap. I like this kind of test case:-) - FO 10:10 PM Feature #14: Svideo core for first prototype
- Added a poke 712,15 for comparison of max values. Interesting how the amplitude for basic 'blue' is so much higher yet the peak amplitude is comparable...
Atari:
!composite_atari_max.png!
Eclaire:
!composite_eclaire_max.png! - FO 09:54 PM Feature #14: Svideo core for first prototype
- I mean see how the 'white' on ready already takes most of the range, without trying to increase it.
- FO 09:54 PM Feature #14: Svideo core for first prototype
- Atari
!composite_atari_basic.png!
Eclaire
!composite_eclaire_basic.png!
We have a range of 0-1v on the DAC. 0-0.3V sync and 0.3V-1.0V is set by changing the dac level. So trouble is its not really enough. Might still need to chan... - FO 09:50 PM Feature #14: Svideo core for first prototype
- Added traces of Atari basic from the scope, to see the voltage level differences.
Eclaire is driving my monitor, Atari is through a 66ohm resistor (little low, so voltage is suppressed a little).
Still, a stark difference!
06/29/2017
- ST 11:30 PM Bug #52 (Closed): Atari Control Picture
- CORE14, PAL & NTSC exhibit the same behaviour. When displaying the attached Atari Control Picture, the colour blocks in column 0 are only displaying the rightmost 4 pixels, not the entire 8.
Altirra (and real hardware) : ACP.png
Ecl... - FO 08:59 PM Bug #49: CORE13 - NTSC/PAL switching
- I think I've identified the problem. If the zpu happens to exit the menu at the end of an 'original' cycle the pbi logic can block the response from a memory access. Now to think about how to implement this in a better way...
06/23/2017
- FO 07:27 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- It's written in c. The Atari core is built with a DMA port and the ability to freeze the 6502. Outside that there is another CPU (the zpu) that draws the menu, handles USB, se card, drive emulation etc. It has quite a lot of custom hardw...
- 91 04:31 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Okay, sounds great. So, is the system menu actually an Atari program or is it VHDL code?
06/22/2017
- FO 09:12 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Yeah, that should work. You just described a multiplexor btw.
Got guests this weekend, so will do the plumbing next week.
06/21/2017
- 91 11:30 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Mark,
It works great! Very Cool! Thank you for the test build. If we can add a toggle to the system menu and assign a variable such as *kb_type* to store the keyboard type, the code change would be pretty simple. I am not versed in VH... - FO 08:56 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- I put up a build with your mapping as ansikbd.sof in the usual place. Let me know if it works as expected please.
- FO 09:44 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Thanks
11 is left alt
extended 11 is right alt - I use 1xx for extended xx.
I'll build a test core with your changes, then we can add a switch later. I wonder if I can identify ansi/iso automatically. - 91 02:55 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Rethinking this, I'm not sure if we need to have a user-mappable keyboard at all as long as we have support for both ANSI and ISO keyboards. The only major change from the default ISO layout (besides moving a few keys to account for diff...
- 91 02:37 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- TEST
- 91 12:06 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- I would say just use a text file, it's easier to create/edit. Also, The EclaireXL could have keys that have no equivalent in an emulator such as a keyboard shortcuts to map each drive, a key to increase the acceleration on the fly, freez...
- FO 09:02 PM Bug #33: Wizard of Wor
- I'm going to build a debug tool to make it easier to track these things down.
For now, a workaround. Use 2x turbo mode! It hasn't crashed yet...
06/20/2017
- SA 09:41 PM Feature #2: PBI support
- Excellent!
- FO 07:08 PM Feature #2: PBI support
- Hias tried out PBI on the v1.
Surprise: Turbo freezer didn't work! Mine works perfectly on v2...
He investigated and found three things:
i) REF_N pullup is a little low, so with any increased capacitance it takes too long to ris... - ND 07:51 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- its keyboard mapping from ATARI800WIN Emulator, see attached file
- FO 07:41 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- What is an a8k file? Is there already a keyboard mapping file format we can use?
- FO 07:36 PM Feature #14: Svideo core for first prototype
- Worth a read for some background: http://codeandlife.com/2012/10/09/composite-video-decoding-theory-and-practice/#more-1032
After this its 'Video Demystified' for the details - FO 07:12 PM Feature #51 (New): Debug port
- I'm finding it hard to track down issues in some games/programs. Output debug information so I can look into the problem after the fact.
I'm thinking as a starting point something like this:
8-bit output at 4x clock:
AH,AL,D,FLAG
...
06/17/2017
- ND 08:17 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- i think reading a key-map file from the SD CART is a good idea, an a8k file? if the key-map file is corrupt or missing a default map will be loaded from the fpga
- 91 05:08 AM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- foft wrote:
> Computer generated c code for TK2 is here: http://atariage.com/forums/topic/263044-developerstesting-required-for-mini-itx-clone-system-eclairexl/page-6#entry3783384
> ...
Is it worth the time,effort, and fpga space? Coul...
06/15/2017
- FO 10:24 PM Bug #33: Wizard of Wor
- Turbo freezer does not freeze it when its in 'frozen blocks' state but does otherwise.
- FO 10:21 PM Bug #33: Wizard of Wor
- Tried a different version and I get the 'freeze with blocks' at the end of every level. Will have to see what happens here - is the 6502 still running until I hit f12 and freeze it?
- FO 09:30 PM Bug #33: Wizard of Wor
- Well I tried many settings in Altirra and can't reproduce with a different hardware variant.
Things I found:
i) Recursive NMIs
ii) No illegal op codes, even works on 65C02 etc.
iii) Still works with zero initialised ram (the eclaire ...
06/14/2017
- FO 08:54 PM Bug #33: Wizard of Wor
- I see this too. Any luck tracking down the cause? I'm hoping @xxl or @xuel can help me here with their machine code wizardry:-)
For now I'm not concerned about the F12 issues, more the core game problem ignoring the F12 menu. There ar... - 91 07:54 AM Bug #33: Wizard of Wor
- I checked a car version on core 14, it started this behavior on the first level after killing monsters and an additional two monsters re-spawn in the upper left which will only move vertically in a small area. After killing these two mon...
06/13/2017
- FO 10:20 PM Feature #11: Non-uk keyboard support (custom keyboard mapping)
- Computer generated c code for TK2 is here: http://atariage.com/forums/topic/263044-developerstesting-required-for-mini-itx-clone-system-eclairexl/page-6#entry3783384
Might be nice to integrate this, archive looks fairly large though i... - SA 08:24 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- foft wrote:
> I suggest multiple os roms with a key to toggle
Yeeha! Sound perfect option in my ears!
- FO 06:45 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- Yeah we should absolutely save this setting too
- FO 06:44 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- I suggest multiple os roms with a key to toggle
- SA 12:24 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- I have catch my self many times to set the older Atari OS (memopad) as default on settings menu only for this reason!!!
Ok if you still do not want to proceed with my proposed way, is possible to change your firmware as to save this spe... - SA 12:17 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- Is the same thing like someone put a simple switch to rom, to disable the Basic on original hardware.
Really I dont mean to patch either a line in OS rom. ;-) - SA 12:12 PM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- foft wrote:
> Basic on/off is an os thing, I don't want to patch the os in firmware.
> ...
I not mean to patch the firmware Mark.
Asking for a way to disable the Basic with an electronic switch within your firmware. I mean to think th... - FO 08:49 AM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- Basic on/off is an os thing, I don't want to patch the os in firmware.
Yes we need to see how to get usb keyboard state early on power on. - SA 06:12 AM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- I don't remember if in the past have ask from Mark to add a future within settings menu, as to be possible to disable the Basic and save the setting.
- SA 06:03 AM Bug #50: CORE13 - Option on initial powerup does not disable BASIC
- Stephen wrote:
> When initially turning on the Eclaire, holding F8 does not disable internal BASIC. However, once booted, if I hold F8 then press F10 to restart, BASIC does get disabled. The built in self test shows the keyboard is re... - ST 02:18 AM Bug #50 (New): CORE13 - Option on initial powerup does not disable BASIC
- When initially turning on the Eclaire, holding F8 does not disable internal BASIC. However, once booted, if I hold F8 then press F10 to restart, BASIC does get disabled. The built in self test shows the keyboard is responding.
- ST 05:31 PM Bug #48: CORE13 - Veronica BASIC not working
- foft wrote:
> So all tests work but veronica basic does not?
> ...
Yes, everything on the ATR I attached works. I will attach the version of Veronica BASIC I was trying to use. This evening I will arrange my desk better so that I can... - FO 08:51 AM Bug #48: CORE13 - Veronica BASIC not working
- So all tests work but veronica basic does not?
I know a bit about veronica, I built a veronica clone for the ultimate cart but never debugged it. - ST 02:40 AM Bug #48: CORE13 - Veronica BASIC not working
- OK - I got the rotator demo working. However, I cannot get Veronica BASIC to load. It either hangs or says it cannot communicate with the cart. Pressing F10 causes my monitor to see the input switch, but I get a black screen, and have...
- ST 02:25 AM Bug #48: CORE13 - Veronica BASIC not working
- Guys - I am very sorry. I was not loading the BIOS first. Veronica is working properly. I tried to delete this, but must not have appropriate permissions.
- ST 02:23 AM Bug #48: CORE13 - Veronica BASIC not working
- VREGREAD passes both tests, VRAMTEST passes the 4 tests.
- ST 02:21 AM Bug #48: CORE13 - Veronica BASIC not working
- Also, VREGREAD fails both tests, and VRAMTEST fails all 4 tests.
- ST 02:14 AM Bug #48 (Closed): CORE13 - Veronica BASIC not working
- I've tried various RAM and NTSC/PAL settings. When I run "detector.com" from the attached ATR, the screen flickers and I get "Veronica Not Detected". My Veronica is a black cased Revision 2.0.
- FO 11:16 AM Bug #49: CORE13 - NTSC/PAL switching
- Yeah I've noticed this too. I think there is a lockup on exiting the menu in general.
- ST 02:17 AM Bug #49 (Closed): CORE13 - NTSC/PAL switching
- I've noticed several times when I switch between PAL and NTSC, then do a "save and apply", when I exit, and exit the main screen the core has frozen and no keys respond (F10, etc.) It doesn't seem to matter if I go from PAL to NTSC, or ...