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From 07/01/2017 to 07/30/2017

07/22/2017

09:06 PM Bug #56: Galaxian Cartridge crash
This works on the latest core I'm using (lets call it v15 - address decoder rework!) foft

07/20/2017

10:06 PM Bug #56 (Closed): Galaxian Cartridge crash
i tried the physical 8k Galaxian cart on the Eclaire with Core v13 and the game crash 2sec into the demo screen
the ...
ndary

07/19/2017

08:14 PM Feature #55 (New): Replace main CPU
I really find the stack based zpu annoying to debug. Also as its setup the rom is full.
Consider replacing with so...
foft

07/15/2017

09:47 PM Bug #25: F10 Hard Reset Ignore inserted cartridge (Core v7)
This is the last thing remaining for V15. In order to do it (simply) I decided to allow off PBI access from turbo mod... foft
09:44 PM Bug #25 (In Progress): F10 Hard Reset Ignore inserted cartridge (Core v7)
foft

07/09/2017

01:25 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
I'm using block ram in the FPGA for the OS ROM and BASIC. It can be read in 2 cycles and written to in 1 cycle. SDRAM... foft

07/07/2017

11:05 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
??? What you mean here? sadosp
09:26 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
Also of course nice and fast vs uncached sdram...
sysinfo fp test from 6x->20x :-) I probably need a cache to get...
foft
09:13 PM Feature #2: PBI support
Added antic refresh cycles foft

07/06/2017

09:28 PM Feature #51: Debug port
I have a first cut of this building. This will be part of the v15 core.
Next I need to build the capture software ...
foft

07/05/2017

09:41 PM Bug #49 (Closed): CORE13 - NTSC/PAL switching
foft
09:40 PM Bug #49: CORE13 - NTSC/PAL switching
Fixed, will be in v15 when I release it. foft

07/04/2017

09:31 PM Bug #49: CORE13 - NTSC/PAL switching
Trying to fix this one, but its nasty. I need more brain cycles to fix it... foft
09:29 PM Feature #14: Svideo core for first prototype
Hmm, just reading that IRE is _relative_ so that might be why increasing voltage didn't make anything brighter!!
h...
foft

07/03/2017

06:42 AM Feature #14: Svideo core for first prototype
Stephen wrote:
> Hate to be a dunce - where is the documentation for cabling s-video from this board?
You can us...
sadosp
12:31 AM Feature #14: Svideo core for first prototype
foft wrote:
> For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs t...
Stephen

07/02/2017

10:50 PM Feature #14: Svideo core for first prototype
For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous ver... foft
11:42 AM Feature #14: Svideo core for first prototype
I mean svideo and composite, it's the same thing pretty much.
I've got the gtia style one running pretty well for...
foft
01:10 PM Bug #54: GTIA issue when Turbo > 4X
Yeah, this kind of test program is very helpful. Thanks. foft
05:54 AM Bug #54: GTIA issue when Turbo > 4X
Thanks Stephen!
sadosp
03:46 AM Bug #54 (Closed): GTIA issue when Turbo > 4X
I'm attaching a BASIC listing of a PMG test program I wrote to assist in diagnosing an issue with the 1088XEL. For f... Stephen

07/01/2017

06:43 PM Feature #14: Svideo core for first prototype
sadosp wrote:
> Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit direc...
Stephen
05:31 PM Feature #14: Svideo core for first prototype
Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit directly to VGA output... sadosp
05:05 PM Feature #14: Svideo core for first prototype
That works, kind of! Basic screen and star wars shields look the correct colours, but I have no red. Also very grainy... foft
12:59 PM Feature #14: Svideo core for first prototype
Writing an 'atari-style' implementation instead of going via RGB. Fixed saturation, simple phase shift for colour. foft
07:10 AM Feature #14: Svideo core for first prototype
Interesting...
http://atariage.com/forums/topic/29621-atari-video-circuits-experiment/
So fixed saturation (exc...
foft
03:59 PM Feature #53 (Closed): Add version number to settings
Add version number to settings foft
 

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