Activity
From 07/12/2017 to 08/10/2017
08/09/2017
- ZZ 05:04 PM Feature #58 (Closed): Maybe consider moving CART selection closer to top in F12 menu ?
It seems to take more keystrokes/effort than necessary to joystick/arrow down to CART selection. (especially during testing)
Wouldn't it make more sense to move CART closer to top of selection, or maybe default to it when entering F...- ZZ 04:53 PM Bug #57 (Closed): Ballblazer playfield has issues after firing in v14
- I'm seeing issues with Ballblazer on HDMI (NTSC), included in "Games Menu 1" on SDcard.
The playfield seems to desynchronize after shot is fired. (but it may take a missing shot or 2 to activate this effect?)
Can anyone else confir...
07/22/2017
- FO 09:06 PM Bug #56: Galaxian Cartridge crash
- This works on the latest core I'm using (lets call it v15 - address decoder rework!)
07/20/2017
- ND 10:06 PM Bug #56 (Closed): Galaxian Cartridge crash
- i tried the physical 8k Galaxian cart on the Eclaire with Core v13 and the game crash 2sec into the demo screen
the same game in CAR format loaded form the eclaire menu works fine
its the physical cart that crash
07/19/2017
- FO 08:14 PM Feature #55 (New): Replace main CPU
- I really find the stack based zpu annoying to debug. Also as its setup the rom is full.
Consider replacing with something newer, also with gcc support, such as https://github.com/SpinalHDL/VexRiscv.
07/15/2017
- FO 09:47 PM Bug #25: F10 Hard Reset Ignore inserted cartridge (Core v7)
- This is the last thing remaining for V15. In order to do it (simply) I decided to allow off PBI access from turbo mode and zpu. That seems to work now, except its failing timing. I think I need to plumb the internal freezer in differentl...
- FO 09:44 PM Bug #25 (In Progress): F10 Hard Reset Ignore inserted cartridge (Core v7)