Activity
From 10/03/2017 to 11/01/2017
11/01/2017
- 09:53 PM Feature #3: High resolution antic support
- Fixed a few more bugs and tried it again. Was starting to despair that it worked on sim but not the real hardware. Th...
10/30/2017
- 09:28 PM Feature #3: High resolution antic support
- I fixed the dma clock, then I found character fetching was not working either. I've fixed that for 2x, but still rema...
10/29/2017
- 12:42 PM Feature #3 (In Progress): High resolution antic support
- Taking a look at this one for a change!
Its actually not looking too bad, at least the first bug. I start off the ...
10/28/2017
- 09:29 PM Bug #54: GTIA issue when Turbo > 4X
- foft wrote:
> I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the... - 07:33 PM Bug #54: GTIA issue when Turbo > 4X
- I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts.
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