Activity
From 10/12/2017 to 11/10/2017
11/08/2017
- 09:15 PM Feature #3: High resolution antic support
- Example output from sim. I display ctrl F and ctrl G at the start and end of a line - to check alignment. I switch co...
11/07/2017
- 09:43 PM Feature #3: High resolution antic support
- I added rendering of the video output ot the test bench... Very helpful to debug visual video issues.
11/04/2017
- 09:57 PM Feature #3: High resolution antic support
- Back to computing the dma clock start cycle, rather than applying hscrol high bits as a delay. With 2x and 4x support...
11/03/2017
- 10:10 PM Feature #3: High resolution antic support
- Thinking about this I bet I just broke the hscrol change delay, since this will no longer allow late changes. One to ...
- 10:09 PM Feature #3: High resolution antic support
- Fixed issue with sprites - I had changed hscrol to count at 4x original colour clock and forgot to adjust the dma add...
11/02/2017
- 10:15 PM Feature #3: High resolution antic support
- Sped up the refresh cycles to 2x and 4x. No missing characters now mid-screen. However this will probably flicker on ...
11/01/2017
- 09:53 PM Feature #3: High resolution antic support
- Fixed a few more bugs and tried it again. Was starting to despair that it worked on sim but not the real hardware. Th...
10/30/2017
- 09:28 PM Feature #3: High resolution antic support
- I fixed the dma clock, then I found character fetching was not working either. I've fixed that for 2x, but still rema...
10/29/2017
- 12:42 PM Feature #3 (In Progress): High resolution antic support
- Taking a look at this one for a change!
Its actually not looking too bad, at least the first bug. I start off the ...
10/28/2017
- 09:29 PM Bug #54: GTIA issue when Turbo > 4X
- foft wrote:
> I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the... - 07:33 PM Bug #54: GTIA issue when Turbo > 4X
- I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts.
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