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From 11/02/2017 to 12/01/2017

11/30/2017

09:37 PM Feature #3: High resolution antic support
Fixed gtia modes in 2x and 4x. Also fixed oddline flag (needed for svideo pal). foft

11/29/2017

10:15 PM Feature #3: High resolution antic support
Fixed the mode 8 stripes in 2x bug. Tricky to debug, one line fix!
Added gtia greyscale mode to the testbench. This ...
foft

11/28/2017

09:27 PM Feature #3: High resolution antic support
!manymodes.gif! foft
09:24 PM Feature #3: High resolution antic support
Added a many modes at once screen (antic 8 through antic f for now) to debug in 1x,2x and 4x. I don't see the half co... foft

11/27/2017

09:53 PM New build box
OK this one is mostly exciting news for me... Just bought an i7-8700 box to do the builds on. This should mean I wast... foft

11/18/2017

12:28 AM Feature #3: High resolution antic support
Hoping to get back to being able to test out this new stuff real soon! I'm finally finishing up a major vehicle repa... Stephen

11/15/2017

09:38 PM Feature #3: High resolution antic support
gr.8 seems to be off by half a colour clock in 4x mode. Wonder if that is gtia or antic. Didn't notice that in gr.0 foft
09:26 PM Feature #3: High resolution antic support
I think I have the antic alignment all working. Next up, gtia... foft

11/11/2017

02:46 AM Feature #3: High resolution antic support
Keep up the good work, thank you for all the time you are putting into this! 917k

11/08/2017

09:15 PM Feature #3: High resolution antic support
Example output from sim. I display ctrl F and ctrl G at the start and end of a line - to check alignment. I switch co... foft

11/07/2017

09:43 PM Feature #3: High resolution antic support
I added rendering of the video output ot the test bench... Very helpful to debug visual video issues. foft

11/04/2017

09:57 PM Feature #3: High resolution antic support
Back to computing the dma clock start cycle, rather than applying hscrol high bits as a delay. With 2x and 4x support... foft

11/03/2017

10:10 PM Feature #3: High resolution antic support
Thinking about this I bet I just broke the hscrol change delay, since this will no longer allow late changes. One to ... foft
10:09 PM Feature #3: High resolution antic support
Fixed issue with sprites - I had changed hscrol to count at 4x original colour clock and forgot to adjust the dma add... foft

11/02/2017

10:15 PM Feature #3: High resolution antic support
Sped up the refresh cycles to 2x and 4x. No missing characters now mid-screen. However this will probably flicker on ... foft
10:11 PM High res support (WIP)
*I have high-res mode working!* More debugging to do, but I've uploaded a preview for anyone who wants to play with i... foft
 

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