Activity
From 11/03/2017 to 12/02/2017
11/30/2017
- 09:37 PM Feature #3: High resolution antic support
- Fixed gtia modes in 2x and 4x. Also fixed oddline flag (needed for svideo pal).
11/29/2017
- 10:15 PM Feature #3: High resolution antic support
- Fixed the mode 8 stripes in 2x bug. Tricky to debug, one line fix!
Added gtia greyscale mode to the testbench. This ...
11/28/2017
- 09:27 PM Feature #3: High resolution antic support
- !manymodes.gif!
- 09:24 PM Feature #3: High resolution antic support
- Added a many modes at once screen (antic 8 through antic f for now) to debug in 1x,2x and 4x. I don't see the half co...
11/18/2017
- 12:28 AM Feature #3: High resolution antic support
- Hoping to get back to being able to test out this new stuff real soon! I'm finally finishing up a major vehicle repa...
11/15/2017
- 09:38 PM Feature #3: High resolution antic support
- gr.8 seems to be off by half a colour clock in 4x mode. Wonder if that is gtia or antic. Didn't notice that in gr.0
- 09:26 PM Feature #3: High resolution antic support
- I think I have the antic alignment all working. Next up, gtia...
11/11/2017
- 02:46 AM Feature #3: High resolution antic support
- Keep up the good work, thank you for all the time you are putting into this!
11/08/2017
- 09:15 PM Feature #3: High resolution antic support
- Example output from sim. I display ctrl F and ctrl G at the start and end of a line - to check alignment. I switch co...
11/07/2017
- 09:43 PM Feature #3: High resolution antic support
- I added rendering of the video output ot the test bench... Very helpful to debug visual video issues.
11/04/2017
- 09:57 PM Feature #3: High resolution antic support
- Back to computing the dma clock start cycle, rather than applying hscrol high bits as a delay. With 2x and 4x support...
11/03/2017
- 10:10 PM Feature #3: High resolution antic support
- Thinking about this I bet I just broke the hscrol change delay, since this will no longer allow late changes. One to ...
- 10:09 PM Feature #3: High resolution antic support
- Fixed issue with sprites - I had changed hscrol to count at 4x original colour clock and forgot to adjust the dma add...
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