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From 07/02/2018 to 07/31/2018

07/31/2018

11:20 PM Feature #68: Implement stock Atari 800 mode
FYI, I tested core 26 and put the Eclaire into 48K 400/800 mode using OS/B (what would even happen if I used XL OS wi... Farb
10:48 PM Feature #68: Implement stock Atari 800 mode
I‘d personally would love to see this get as close as possible to a real Atari 800 but obviously I’m not doing all th... Farb
09:48 PM Feature #68: Implement stock Atari 800 mode
Fixed the beep on reset. Will build as v26. Not sure whether floating data bus if worth it. Looks like it wasn't even... foft
09:39 PM Feature #68: Implement stock Atari 800 mode
This is fantastic progress!! Farb
09:23 PM Feature #68: Implement stock Atari 800 mode
That worked... Now for that horrible beep on reset. foft
09:17 PM Feature #68: Implement stock Atari 800 mode
This is due to a brk being hit when it jumps to the cart to initialize it. Making the bus 0xff when no ram present wh... foft
08:32 PM Feature #68: Implement stock Atari 800 mode
Got signal tap on it. Gets part way through booting then hangs at address 000c. This is after memory detection itself... foft
10:30 PM Core v26
Atari800 mode fixes:
* Made no ram return 0xff, fixes 16k/32k boot since they were detecting a cartridge then crashi...
foft

07/28/2018

08:41 AM Feature #68: Implement stock Atari 800 mode
Tried the salt xex. If I boot it on 48k, then change ram to 16k/32k it returns the expected results. i.e. ram test pa... foft

07/27/2018

10:25 PM Core v25
A few fixes in pokey from when I was working on pokeymax.
Also the start of Atari 800 support. Some bugs still, be...
foft
10:12 PM Feature #68: Implement stock Atari 800 mode
Built as v25 anyway in case anyone wants to play, but definitely more to do on this... foft
09:48 PM Feature #68: Implement stock Atari 800 mode
Squashed several bugs, but struggling with 16k and 32k mode for some reason, not booting. foft

07/26/2018

02:17 PM Feature #68: Implement stock Atari 800 mode
This is great news! I look forward to testing it :-) Farb

07/25/2018

10:06 PM Feature #68: Implement stock Atari 800 mode
Got it booting again after a few small bug fixes.
Some reset issues on the 800... and it fails the XL banking acid...
foft
09:27 PM Feature #68: Implement stock Atari 800 mode
OK, that sounds ... fun! It won't be expensive to add support for but I need to think about it.
For now I just wan...
foft
09:11 PM Feature #68: Implement stock Atari 800 mode
I know of one game that relies on it -- Coleco's Wargames. Phaeron and I chatted about this a while back because I co... Farb
09:03 PM Feature #68: Implement stock Atari 800 mode
@farb - do you know if the protection ever needs the floating data bus? For now I've set 0xc000 to either 0xff in <52... foft
08:57 PM Feature #68 (In Progress): Implement stock Atari 800 mode
Added Atari800 mode.
Ram selection dialog changed to system. Pressing fire toggles 800/xl/xe.
Only 16/32/48/52k sup...
foft

07/22/2018

10:07 PM Feature #73: Implement ATX disk image support
Pleased to see it looks pretty simple, so we should be able to plug this in without too much pain. foft
10:05 PM Feature #73: Implement ATX disk image support
Ah, that makes more sense. The loadAtxSector seemed to be missing all the timing I was expecting, then I saw the phan... foft
09:50 PM Feature #73: Implement ATX disk image support
Here is my current work-in-progress code that tries to emulate accurate disk timing:
https://github.com/kbr-net/sd...
Farb
09:48 PM Feature #73: Implement ATX disk image support
Here is my current work-in-progress code that tries to emulate accurate disk timing:
https://github.com/kbr-net/sd...
Farb
09:08 PM Feature #73: Implement ATX disk image support
What is the basic interface?
If I receive a command packet, can I send it to the atx handling code and it returns ...
foft
08:29 AM Feature #73: Implement ATX disk image support
The SDrive Max project has ATX disk images working including many forms of timing-based protection. The code is writt... Farb
08:27 AM Feature #73 (Closed): Implement ATX disk image support
Farb
10:06 PM Feature #72: Implement stock Atari 400 mode
Most of this is probably not relevant here, but my understanding of the differences are:
1. Membrane vs. full-stro...
Farb
09:10 PM Feature #72: Implement stock Atari 400 mode
Are there any differences from the Atari800 mode? I guess 2 joystick ports. I guess also allowing less than 48K of ra... foft
08:20 AM Feature #72 (Closed): Implement stock Atari 400 mode
There are certain titles that require OS-A to run (Megalegs, Ghost Hunter). It would be nice to have a "stock Atari 4... Farb
09:19 PM Bug #66 (Closed): Odd flash behaviour on new boards
I've received my board a few months ago and am unable to reproduce. Working fine as far as I can tell with the 64KB f... foft
09:16 PM PokeyMAX
I've spent some time this year working on a new FPGA board that fits into the original computer, to replace the pokey... foft
08:17 AM Feature #68: Implement stock Atari 800 mode
Updated this issue to encompass further issues with the current OS-B implementation. Farb
 

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