Activity
From 08/22/2018 to 09/20/2018
09/20/2018
- 09:29 PM Bug #74: Mounted disks don't always load
- Implemented using sio clock out as the zpu clock input. Should mean it can listen to whatever speed. Though of course...
09/13/2018
- 09:38 PM Bug #74: Mounted disks don't always load
- I'd added a 2ms delay temporarily to stop some fast/slow flip flopping. That actually breaks USB keyboard when in tha...
09/03/2018
- 09:31 AM Bug #74: Mounted disks don't always load
- Ok good. That’s as I hoped. I still need to make switching from slow to fast sio and back more reliable, I just fixed...
09/02/2018
- 10:01 PM Bug #74: Mounted disks don't always load
- It doesn't seem to be happening as much although I did run into some weirdness a couple of times that might be relate...
- 09:53 PM Bug #74: Mounted disks don't always load
- Farb, are you still running into this with the latest builds?
- 10:00 PM Feature #73: Implement ATX disk image support
- Ok, I just checked in a couple more changes. Your patch file should get pretty small now :-D
- 09:37 PM Feature #73: Implement ATX disk image support
- So this is what I ended up with as a patch to atx.c.
I'm updating gTrackInfo on every disk change or access to dif... - 09:44 PM Core v28
- * atx support, thanks to Farb
* fixed disk change sio ack bug (swap file read before ack led to failed reads on disk...
09/01/2018
- 04:40 PM Feature #73: Implement ATX disk image support
- That's great, thanks.
- 04:09 PM Feature #73: Implement ATX disk image support
- Ok, done and checked into v09 branch.
- 01:44 PM Feature #73: Implement ATX disk image support
- Could it be changed somehow like this? i.e. move the avr parts to another file and add byte swapping?
08/31/2018
- 11:08 PM Feature #73: Implement ATX disk image support
- Oh, and let me know if there are things I can do in the atx.h/c code to make it easier for you to consume :-)
- 11:07 PM Feature #73: Implement ATX disk image support
- I just updated to atxv5 and confirmed that 107 all passes and the few games I tested worked great. Fantastic work!!
- 09:47 PM Feature #73: Implement ATX disk image support
- I put this up as atxv5.
So 107 all passes, but 107 track35 seems to have a lot of NOKs... - 09:39 PM Feature #73: Implement ATX disk image support
- Updated to the v9 code.
I need to split out the eclaireXL changes to make this easier to update. I was going to m...
08/28/2018
- 09:45 PM Bug #74: Mounted disks don't always load
- Added more structure to the command handling (common ack/nak etc) and looking much better. More to do though...
- 09:57 AM Bug #74: Mounted disks don't always load
- I guess a disk revolution at 288rpm is 200ms, so it must be ok timing wise to do the ack first.
08/27/2018
- 09:34 PM Bug #74: Mounted disks don't always load
- The time spent on iii is in pf_open, the fat file system open. I guess this must do some work.
Perhaps if I ack fi... - 09:22 PM Bug #74: Mounted disks don't always load
- So 3 problems...
i) Sometimes bad checksum, must be a sync issue with pokey clock I guess.
ii) Flip flopping betwee...
08/26/2018
- 09:41 PM Bug #74: Mounted disks don't always load
- Hmmm, gets a failed checksum on the first sector read and switches to high speed sio. Then takes a while to resync.
... - 08:45 PM Bug #74: Mounted disks don't always load
- Setting up the logic analyser to check the cause of the first few fails on the scanalyzer...
- 08:51 AM Feature #73: Implement ATX disk image support
- Thanks. It loaded more on the 400/800 rom (but not that far) and stopped early on the XL/XE. I think I have the patch...
08/25/2018
- 06:00 PM Feature #73: Implement ATX disk image support
- I just tried it with SDrive Max and Eclaire in XL/XE mode. It loaded and I got to the point that the plane was on the...
- 05:31 PM Feature #73: Implement ATX disk image support
- Hmm, will check the timing some more.
Does flight sim II work on the max? I remember that being time sensitive and... - 03:58 PM Feature #73: Implement ATX disk image support
- I just tested Bandits with SDrive Max and Eclaire XL in 800 mode. It works fine. You need to wait until the full game...
- 08:41 AM Feature #73: Implement ATX disk image support
- Hmm, Bandits just worked with no change. Perhaps related to the other sector error issue.
- 08:31 AM Feature #73: Implement ATX disk image support
- I'll put it up as atxv4 shortly.
Tested the few you sent. They all seem to work, except Bandits still does not pla... - 12:02 AM Feature #73: Implement ATX disk image support
- Fantastic! :-D
08/24/2018
- 09:42 PM Feature #73: Implement ATX disk image support
- Now M.U.L.E. works:-) + Bruce Lee.
- 09:41 PM Feature #73: Implement ATX disk image support
- Ooops, had the subtraction backwards in waitForAngularPosition, doh.
08/23/2018
- 08:40 PM Bug #74: Mounted disks don't always load
- Probably about time I fix this, might be impacting some atx loading too.
08/22/2018
- 12:56 PM Feature #73: Implement ATX disk image support
- Here's further info about those two disks:
http://a8preservation.com/#/software/dump/82
http://a8preservation.com... - 12:55 PM Feature #73: Implement ATX disk image support
- I believe phantom and duplicate sector are synonymous. Yes, multiple sectors with the same number on a track. Both Ag...
- 12:50 PM Feature #73: Implement ATX disk image support
- What is a phantom sector? Same sector number and valid/crc error/weak on same track? Do you have examples for one on ...
- 08:50 AM Feature #73: Implement ATX disk image support
- I quickly confirmed that changing $F7 to $EF didn't break any of the images I ran the Scanalyzer test and it returns ...
- 07:19 AM Feature #73: Implement ATX disk image support
- Hmm, good point. The status bits are active low which would make $F7=11110111 and $EF=11101111. Bit 4 represents reco...
- 07:03 AM Feature #73: Implement ATX disk image support
- Why does the code default to 0xf7? It says that means ‘data crc or weak sector’ in the hardware manual. The comment i...
- 06:22 AM Feature #73: Implement ATX disk image support
- As you have already surmised, the status byte returned from loadAtxSector contains the FDC status bits. Are you takin...
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