Activity
From 09/08/2018 to 10/07/2018
10/07/2018
- 09:03 PM Bug #33: Wizard of Wor
- Planning to shift the dli so it does not overlap, to see if that fixes it.
- 08:29 PM Bug #33: Wizard of Wor
- 9c0c: pla on 2nd dli is when 3rd dli fires. This could be shifted by a few cycles on 'events', which could be when it...
- 08:16 PM Bug #33: Wizard of Wor
- First dli, seems to reposition player and missiles - for map?
Second dli, wsync, change charset
Third dli, was ente... - 08:00 PM Bug #33: Wizard of Wor
- So, taking another look in Altirra:
Altirra> .dumpdlist
2110: x3 blank 8
2113: mode D @ 3500
2116:... - 07:25 PM Bug #33: Wizard of Wor
- Nope, I was just too rubbish and kept dying before it failed :-)
- 07:19 PM Bug #33: Wizard of Wor
- Just testing it and ... tried the atx version and the cart version. They both work now! I guess due to a fix in the l...
- 03:32 PM Bug #33: Wizard of Wor
- This one annoys me, raising the priority and going to take another look...
- 03:30 PM Feature #76: Merge down to trunk
- This will probably break many (other platform) core builds on trunk in the short term...
- 03:30 PM Feature #76: Merge down to trunk
- Keen to get this work back on the mainline.
- 03:04 PM Bug #54 (Closed): GTIA issue when Turbo > 4X
- There is a signal that tells gtia when to read the memory from the bus, correctly that signal's generation to allow f...
10/05/2018
- 09:36 PM Bug #75: USB keyboard stops functioning after idle period
- Frustratingly, I have not been easily able to reproduce the effect with the keyboard it occurred on before. I will sp...
- 09:33 PM Bug #75: USB keyboard stops functioning after idle period
- How is it going with the other keyboard?
- 09:32 PM Bug #54: GTIA issue when Turbo > 4X
- Data is read on the first completed cycle in an 'original cycle'. Remember this is 32x clock. The problem is that if ...
- 09:17 PM Feature #76 (Resolved): Merge down to trunk
- Several requests to get some of these features back up and running on the mist.
10/04/2018
- 09:41 PM Bug #54 (In Progress): GTIA issue when Turbo > 4X
- 09:41 PM Bug #54: GTIA issue when Turbo > 4X
- Another one that bugs me, will look at this next since I'm sure its trivial...
- 09:30 PM Bug #60 (Closed): Prozac dreams large logo flickers
- OK, that worked but broke an acid test. Now have a solution that works without breaking the acid test... Closing:-)
- 08:42 PM Bug #60: Prozac dreams large logo flickers
- Nasty edge case around dma disabling for the last few cycles of the scanline and cpu cycle completion timing, combine...
- 08:10 PM Bug #60: Prozac dreams large logo flickers
- There is an extra dma fetch at colour clock 0, investigating what is going on...
- 07:03 AM Bug #75: USB keyboard stops functioning after idle period
- Well I just received Millionaire on disk so I can give it a go and see if I have the same issue. My keyboard definite...
10/03/2018
- 09:36 PM Bug #60: Prozac dreams large logo flickers
- Wired up the pbi enable/disable to the menu, so I can turn it on/off and see the result on the frozen screen. Enough...
- 09:32 PM Bug #60: Prozac dreams large logo flickers
- Its a plain antic 4 display. Seems to be a kernel that moves pmgs around and sets colours also changes character set....
- 10:47 AM Bug #75: USB keyboard stops functioning after idle period
- Yes, the core is still running because we were hearing music play. The game we were playing didn't use a joystick so ...
10/02/2018
- 09:02 PM Bug #60: Prozac dreams large logo flickers
- What do I know so far...
pbi disabled -> works
pbi enabled -> breaks
Tried instead by delaying the cpu enable 20... - 08:42 PM Bug #75: USB keyboard stops functioning after idle period
- sadosp wrote:
> Farb wrote:
> Could be irrelevant but I haven't replaced a faulty ribbon cable that caused joystic... - 08:39 PM Bug #75: USB keyboard stops functioning after idle period
- Farb wrote:
Could be irrelevant but I haven't replaced a faulty ribbon cable that caused joystick problems. I merel... - 07:25 PM Bug #75: USB keyboard stops functioning after idle period
- Unlikely to be the ribbon, though if its iffy you should replace it. I say that because while the joysticks are conne...
- 02:41 PM Bug #75: USB keyboard stops functioning after idle period
- I have seen it happen a few times using the same USB keyboard (which was also the same keyboard I used on the MiST an...
- 10:27 AM Bug #75: USB keyboard stops functioning after idle period
- Two potential problems:
1) max number of devices was decreased in v28, should have no impact but it was a change.
2...
10/01/2018
- 10:16 PM Bug #75 (Closed): USB keyboard stops functioning after idle period
- I have noticed in the last few core builds (up to and including v29) that if the USB keyboard is idle for too long, i...
09/29/2018
- 02:59 PM Bug #60: Prozac dreams large logo flickers
- This one annoys me, since the cycle position change should not break anything in antic. Should be easy to make a core...
- 02:58 PM Feature #32: option to connect the original ATARI XL keyboard to ExclairXL
- One from back in the day...
https://www.youtube.com/watch?v=GB3ywcwsoiM
On pokeymax I'm using an i2c to parallel ... - 02:51 PM Bug #52 (Closed): Atari Control Picture
- Fixed by giving gtia modes priority over the high-res mode. This fixes the acp while acid still passes.
Still awar...
09/28/2018
- 09:41 PM Bug #52: Atari Control Picture
- So this is mode 8 to mode 9. 'clean transition after 4 colour clocks'.
The Eclaire takes 5 colour clocks here and ... - 09:38 PM Bug #52: Atari Control Picture
- For reference, the relevant passage from the Altirra hardware reference manual:
GTIA mode changes
A change to bits ... - 09:35 PM Bug #52: Atari Control Picture
- I fixed this by adjusting the delay on turning off the highres flag when switching into gtia mode. However it broke t...
09/27/2018
- 10:06 PM Bug #52 (In Progress): Atari Control Picture
- Managed to capture in the logic analyzer with lots of info... Now just need to understand it then I can fix!
- 07:15 PM Bug #38 (Closed): Numen crashes on v9
- 07:12 PM Feature #73 (Closed): Implement ATX disk image support
- Closing this, since the core support is present. Of course we can raise new tickets for improvements/fixes or e.g. 10...
09/26/2018
- 09:55 PM Bug #74 (Closed): Mounted disks don't always load
- Closing as I think this is fixed in v29. Reopen if problems still seen!
09/25/2018
- 10:08 PM Bug #74: Mounted disks don't always load
- In the end I chose to use the SIO clock for receiving command packets. I also count the rate. Then I reply using the ...
09/21/2018
- 11:48 PM Bug #74: Mounted disks don't always load
- Except I need to send start bit from zpu to start that clock. Probably a fairly simple state machine change, but gett...
- 10:53 PM Bug #74: Mounted disks don't always load
- On second thoughts, why guess when I know. Pokey is already outputting the serial input anyway (even in input mode, s...
09/20/2018
- 09:29 PM Bug #74: Mounted disks don't always load
- Implemented using sio clock out as the zpu clock input. Should mean it can listen to whatever speed. Though of course...
09/13/2018
- 09:38 PM Bug #74: Mounted disks don't always load
- I'd added a 2ms delay temporarily to stop some fast/slow flip flopping. That actually breaks USB keyboard when in tha...
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