Project

General

Profile

« Previous | Next » 

Revision 302

Added by markw almost 11 years ago

First sockit build. Not tested, no sound, no ddr3, etc. No zpu, but the idea is to have an avalon mm interface to control the Atari instead from Linux...

View differences:

antic.wcfg
</top_modules>
</db_ref>
</db_ref_list>
<WVObjectSize size="36" />
<WVObjectSize size="48" />
<wave_markers>
<marker time="517213670600" label="" />
</wave_markers>
......
<obj_property name="ElementShortName">data_in</obj_property>
<obj_property name="ObjectShortName">data_in</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_fetch_reg" type="logic" db_ref_id="1">
<obj_property name="ElementShortName">dma_fetch_reg</obj_property>
<obj_property name="ObjectShortName">dma_fetch_reg</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_cache_ready_reg" type="logic" db_ref_id="1">
<obj_property name="ElementShortName">dma_cache_ready_reg</obj_property>
<obj_property name="ObjectShortName">dma_cache_ready_reg</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/load_display_shift_from_memory" type="logic" db_ref_id="1">
<obj_property name="ElementShortName">load_display_shift_from_memory</obj_property>
<obj_property name="ObjectShortName">load_display_shift_from_memory</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_cache_next" type="array" db_ref_id="1">
<obj_property name="ElementShortName">dma_cache_next[7:0]</obj_property>
<obj_property name="ObjectShortName">dma_cache_next[7:0]</obj_property>
<obj_property name="Radix">HEXRADIX</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_cache_reg" type="array" db_ref_id="1">
<obj_property name="ElementShortName">dma_cache_reg[7:0]</obj_property>
<obj_property name="ObjectShortName">dma_cache_reg[7:0]</obj_property>
<obj_property name="Radix">HEXRADIX</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_fetch_destination_reg" type="array" db_ref_id="1">
<obj_property name="ElementShortName">dma_fetch_destination_reg[2:0]</obj_property>
<obj_property name="ObjectShortName">dma_fetch_destination_reg[2:0]</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/dma_fetch_destination_next" type="array" db_ref_id="1">
<obj_property name="ElementShortName">dma_fetch_destination_next[2:0]</obj_property>
<obj_property name="ObjectShortName">dma_fetch_destination_next[2:0]</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/antic_dma_clock1/playfield_start" type="logic" db_ref_id="1">
<obj_property name="ElementShortName">playfield_start</obj_property>
<obj_property name="ObjectShortName">playfield_start</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/antic_dma_clock1/dma_shiftreg_reg" type="array" db_ref_id="1">
<obj_property name="ElementShortName">dma_shiftreg_reg[7:0]</obj_property>
<obj_property name="ObjectShortName">dma_shiftreg_reg[7:0]</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/antic_dma_clock1/enable_dma" type="logic" db_ref_id="1">
<obj_property name="ElementShortName">enable_dma</obj_property>
<obj_property name="ObjectShortName">enable_dma</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/playfield_dma_start_shiftreg_next" type="array" db_ref_id="1">
<obj_property name="ElementShortName">playfield_dma_start_shiftreg_next[4:0]</obj_property>
<obj_property name="ObjectShortName">playfield_dma_start_shiftreg_next[4:0]</obj_property>
</wvobject>
<wvobject fp_name="/antic_tb/antic1/playfield_dma_start_shiftreg_reg" type="array" db_ref_id="1">
<obj_property name="ElementShortName">playfield_dma_start_shiftreg_reg[4:0]</obj_property>
<obj_property name="ObjectShortName">playfield_dma_start_shiftreg_reg[4:0]</obj_property>
</wvobject>
</wave_config>

Also available in: Unified diff