Activity
From 05/01/2017 to 05/30/2017
05/30/2017
- 11:50 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- And if someone need to play BBSB on eclaireXL, below is attached a working ATR file.
- 11:39 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- the problem with this specific Action bank switching cart.. just tested another model of Action cart that works well
... - 09:55 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- There is a file cart_logic.vhd which has the cartridge emulation logic from the turbo freezer.
Of course we can ad... - 07:59 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- foft wrote:
> Bounty Bob is expected, its a one-off cartridge type.
Mark I have the logic as how to load the b... - 07:58 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- foft wrote:
> Bounty Bob is expected, its a one-off cartridge type.
>
> What cartridge type is action?
Mark I... - 07:31 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- the attached ACTION cart is
ID #3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) - 06:49 PM Bug #22: Action and Bounty Bob Cartridges cannot be loaded
- Bounty Bob is expected, its a one-off cartridge type.
What cartridge type is action? - 03:50 PM Bug #22 (New): Action and Bounty Bob Cartridges cannot be loaded
- The following attached cartridges image cannot be loaded on ExclairXL
- 11:36 PM Bug #20: Bugs in DAS OMEN Demo
- i just confirmed that the problem is with the XEX loader of EclairXL, can you use the PICODOS loader from HIASOFT? fr...
- 06:51 PM Bug #20: Bugs in DAS OMEN Demo
- Uh-oh, good spot. Did you check it with aspeqt too? I find that the .xex support (sdrive port) can be a bit iffy at t...
- 03:39 PM Bug #20 (Closed): Bugs in DAS OMEN Demo
- tested the DAS OMEN Demo
1. the speech (DAS OMEN) at the 3rd part does not play
2. Music stops after a while and ... - 11:34 PM Feature #21: Mirax Force game crash
- ndary wrote:
> tested it ASPEQT and confirm that its a problem of the loader..
> i used PICODOS from HIASOFT and mo... - 11:34 PM Feature #21: Mirax Force game crash
- tested it ASPEQT and confirm that its a problem of the loader..
i used PICODOS from HIASOFT and most games/demos tha... - 06:32 PM Feature #21: Mirax Force game crash
- Can you test it with aspeqt too?
- 03:40 PM Feature #21 (Closed): Mirax Force game crash
- tested the MIRAX Force game
the Speech at the beginning of the game works. but the game will not start
can this... - 10:06 PM Feature #2: PBI support
- Some info from Hias on the turbo freezer:
"Reset on the freezer runs through a synchronizer, clocked by phi2. IIRC 2... - 10:04 PM Feature #2: PBI support
- Some progress in antic timings which are broken by this. I found I am using a delay shift register to wait 32 cycles ...
- 07:02 PM Feature #1 (Closed): Svideo sync line support
- Being handled in issue 14
- 07:00 PM Feature #8 (Closed): Implement 4 channel ADC
- Closing since the core support is in place. Noise reduction and sampler connection may be raised as future feature re...
- 06:58 PM Feature #12 (New): Set up redmine backups!
- 06:46 PM Bug #19 (Closed): PAL VGA Synch issues (screen is not centered
- Closing since we already have a task to implement the pll and edid/ddc support
- 06:45 PM Bug #19: PAL VGA Synch issues (screen is not centered
- 50Hz isn't standard on VGA monitors at all. So its not going to work well unless you find one that supports modes lik...
- 02:53 PM Bug #19 (Closed): PAL VGA Synch issues (screen is not centered
I am using a LCD TV SCREEN with VGA input, when the ExclairXL boot into Basic (ready prompt) the screen is not cent...- 02:28 PM Bug #18 (Closed): Power on Switch
- in a REAL ATARI XL/XE computer you switch the computer on by flipping the POWER SWITCH UP, but in the EclaireXL board...
05/28/2017
- 10:15 PM Feature #2: PBI support
- foft wrote:
> Interesting the acid test now fails with this core, which explains the blips I got when running real c... - 10:05 PM Feature #2: PBI support
- Interesting the acid test now fails with this core, which explains the blips I got when running real cartridges befor...
- 09:59 PM Feature #2: PBI support
- PBI lives!!
Still some debugging to do but so far...
Cartridges are working again, which is a good sign (these ar...
05/27/2017
- 10:49 PM Feature #2: PBI support
- Still no luck with signaltap, so got the real logic analyzer on the GPIOs to debug. Squashed one sync bug but still n...
- 10:28 AM Feature #2: PBI support
- I started to bisect to find the problem - and found the core stops working when connecting RAS and CAS! Which are lar...
- 10:46 AM Bug #17: NTSC crashing on some builds
- Interesting when I build on AWS I get completely screwed up builds with the registered sdram input. Seemingly every t...
05/26/2017
- 08:53 PM Feature #2: PBI support
- The core blows up with signaltap2 enabled! Looks great on sim, but I can't see what is going wrong on the actual hard...
05/25/2017
- 11:29 PM Feature #2: PBI support
- foft wrote:
> Made several more fixes and the core no longer crashes with PBI enabled. However it all crashes when I... - 11:10 PM Feature #2: PBI support
- Made several more fixes and the core no longer crashes with PBI enabled. However it all crashes when I plug in a cart...
05/24/2017
- 10:09 PM Feature #2: PBI support
- Looking good on simulation now but does not run on the board. I think the issue is when pbi takes over the bus when a...
05/23/2017
- 09:43 PM Feature #2: PBI support
- Integrated into the description and synthesising:-)
For now I took the strategy of delaying the cycle until we kno...
05/22/2017
- 09:55 PM Feature #2: PBI support
- PBI looking good on simulation (bit itself). Based timings on the Freddie data sheet.
Made a start on wiring it up t...
05/21/2017
- 02:37 PM Feature #2: PBI support
- Started on a PBI component that will correctly communicate with the bus. Then this can be checked/simulated - and as ...
05/20/2017
- 10:39 PM Bug #17: NTSC crashing on some builds
- I've still had bad builds since registering the sdram input directly.
I tried to specify an externally switchable ... - 10:36 PM Feature #8: Implement 4 channel ADC
- So I guess we should have some more passive components here. On the other hand I'm kind of attached to SIO noise down...
- 10:35 PM Feature #8: Implement 4 channel ADC
- Pretty sure this is down to floating inputs. Since there is no driver and low capacitance the input picks up the prev...
05/18/2017
- 11:01 PM Feature #8: Implement 4 channel ADC
- Sigh, it definitely works but if I read say channel 1 - I still receive input from the other channels
- 09:00 PM Feature #8: Implement 4 channel ADC
- Debugged and now working.
PBI and SIO audio will be mixed. For now I'm not feeding MIC_L and MIC_R anywhere - thes... - 06:56 AM Feature #8: Implement 4 channel ADC
- Now I have the board its clear this needs debugging.
- 06:58 AM Feature #1: Svideo sync line support
- Received the board and gave this a go. svideo and composite look nice and bright now. However saturation is too low, ...
05/16/2017
- 09:24 PM Feature #13: 32x speed cpu without wait states
- I enabled 32x mode in the core and sorted out single cycle writes from the block ram for now. Hardly any difference i...
- 09:22 PM Bug #17: NTSC crashing on some builds
- Ijor recommended I try registering the input directly from SDRAM. I've done this and see if it helps.
He is also k...
05/12/2017
- 09:52 PM Bug #17 (Closed): NTSC crashing on some builds
- Investigate why... On the v1 core this occurred when running the PLL at very high fVCO. However we already fixed that...
- 07:48 PM Bug #16 (Closed): Audio bug report for Altirra
- One for the coders, please can you check if these bugs are present?
From post on atariage...
http://atariage.com/...
05/11/2017
- 09:42 PM Feature #15: Implement programmable PLL
- Attaching PLL chip datasheet
- 09:41 PM Feature #15 (New): Implement programmable PLL
- See if the programmable PLL works. This will allow us to support different/custom VGA modes, once we have EDID/DDC wo...
- 08:38 PM Feature #13: 32x speed cpu without wait states
- So thinking about options...
Double the main clock speed and pipeline a bit
or
Output next address from antic a... - 08:34 PM Feature #7: Implement I2C vga/hdmi support
- Used this controller for the ADC on v1: https://eewiki.net/pages/viewpage.action?pageId=10125324
So I guess I just n... - 08:30 PM Feature #7: Implement I2C vga/hdmi support
- DDC looks a little funkier
- 08:28 PM Feature #7: Implement I2C vga/hdmi support
- EDID is apparently one of these I can access at address 0x50
- 08:26 PM Feature #7: Implement I2C vga/hdmi support
- Attached mux/level converter chip data sheet
- 08:27 PM Feature #8: Implement 4 channel ADC
- Attached ADC data sheet
05/08/2017
- 10:08 PM Feature #8 (In Progress): Implement 4 channel ADC
- Written initial support based on data sheet and simulated. Not yet built into test core or tried on real hardware.
...
05/04/2017
- 09:25 PM Feature #13: 32x speed cpu without wait states
- Nope, this is not going to be so simple... Massive timing violations.
05/02/2017
- 10:15 PM Feature #14: Svideo core for first prototype
- Debugged in isim to get lots of overflow/underflow/blanking/burst incorrect cases!
Added colour bars and asserts for... - 06:40 AM Feature #14: Svideo core for first prototype
- Scaled luma with 64 space for chroma - when in composite mode only. No point throwing away svideo brightness.
Adde...
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